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Undisputed Update Adds New Fighters, Visual Damage Improvements, AI Updates & More

undisputed update

Undisputed

Undisputed Update Adds New Fighters, Visual Damage Improvements, AI Updates & More

Steel City Interactive has released content update #6 for Undisputed featuring four new fighters, visual damage improvements, AI updates and more. Claressa Shields, Franchon Crews-Dezurn, Heather Hardy and Seniesa Estrada join the roster and Micky Ward’s Box2Burn has been added to the list of venues. The team also provided the latest bug fixes and fighter changes, check out the patch notes below.

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Fighters
  • Claressa Shields added to the game. Shields joins the women’s welterweight division.
  • Franchon Crews-Dezurn added to the game. Crews-Dezurn joins the women’s welterweight division.
  • Heather Hardy added to the game. Hardy joins the women’s lightweight division.
  • Seniesa Estrada added to the game. Estrada joins the women’s lightweight division. 

Venues

  • Added Micky Ward’s Box2Burn, a licensed venue that mirrors boxing legend Micky Ward’s gym in Westford, Massachusetts.
  • Updated lighting in the WBC Arena, Turner’s Gym, Coldwell Gym Day, Kiritsu Arena and St Andrew’s Sporting Club.
  • Updated lighting and made venue changes to CompuBox Academy, Coldwell Gym Night, and Lighthouse Theatre.

General Changes

  • Added branding for our new partners Everlast and Riyadh Season into the game.
  • Punch sounds, block sounds, grunts/exhales, venue background audio, and crowd sounds updated.
  • Adjusted how we handle sending data in online play and other optimisations.
  • Added the option to skip the fight results timeline.
  • Added a UI element to display the fight results within the fight results timeline.
  • Visual damage improvements:
    • Added more blood to the face and chest when fighters are cut.
    • Increased the discoloration of bruising.
    • Blood can now appear on boxer’s shorts when they’re cut.
    • Increased variety of cut and blood positioning.
    • Sweat can now have a tinge of blood when a fighter is cut.
    • Increased depth and size of some cuts.
    • Added a new central zone where cuts can occur, meaning boxers can now get cuts on their nose.

Gameplay Changes

Block Improvements
  • New block targets on the body to ensure boxers are better blocking the correct areas.
  • New animations for blocked hits.
Health System Updates
  • Unified head health, and body health, into two health bars which are used to determine whether players will be dazed. This should make health distribution and entries into dazed feel more representative of the fight overall.
  • The referee can now stop the fight when one eye is fully swollen up.
  • Added punch follow through damage i.e., if a punch hits you into dazed, the same punch can deal additional damage to the dazed health bar.
  • Punch follow through can now result in a flash knockdown, which we hope will reduce the feeling of randomness around flash knockdowns.
Trait Updates
  • Active and passive traits will be displayed on screen through UI elements.
  • Introduced ‘Bulldozer’ trait, which increases damage dealt to opponents’ block.
  • Introduced ‘Rise Again’ trait, gives a boxer increased health regeneration after they recover from being dazed.
  • Introduced ‘Straight Shooter’ trait, which increases a boxer’s punch accuracy on straights and reduces their punch accuracy on hooks and uppercuts.
  • Introduced ‘Fisherman’ trait, which increases a boxer’s punch accuracy on hooks and reduces their punch accuracy on all other punches.
  • Introduced ‘Reckless Finisher’ trait, which increases a boxer’s damage dealt and damage taken while their opponent is dazed.

Additional Updates

  • Reduced tracking on punches thrown when the opponent dodges.
  • The input for feinting punches has changed. To feint a punch, players must now toggle a feint punch by pressing left on the d-pad, which will make the next punch thrown a feint punch.
  • Added new stumble animations.
  • Further slowed boxer movement when a boxer is dazed.
  • Increased damage dealt when a punch lands in a critical zone.
  • Stamina recovery between rounds is now based on how you performed in the previous round, allowing players to better manage their stamina through the course of a fight.
  • Reduced the targeting range for uppercuts.
  • Players can no longer see their opponent’s dazed health bar in online play.
  • Reintroduced the ability to feint in online play.

About the author

Steve is the Editor in Chief at Operation Sports. He's been here since the year 2000 posting news, features and interviews, along with keeping the hardcore sports gaming community alive and well for over two decades. He covers almost every game related to sports but enjoys basketball, football and baseball games the most.

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