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Undisputed Update Adds New Fighters, Venues and More - Patch Notes

undisputed content update

Undisputed

Undisputed Update Adds New Fighters, Venues and More - Patch Notes

Steel City Interactive has released their first content update for Undisputed featuring new fighters, venues and more. While this is a content focused update it does include some gameplay changes, bug fixes and a few other items of interest.

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Joining the already impressive roster, the following boxers have been added to the game.

A few more venues have been added in today’s update as well. They include Grand Theatre and Technicolour Gym, along with a nighttime version of Coldwell Gym and a daytime version of Empire Pro. We’ve embedded a video from Ricky J Sports at the end of the article highlighting all of the additions.

The team continues looking into the online cheating issues and hope to make their first wave of bans soon. They request users continue using the report player function to assist in the effort. SCI is also investing a lot of time and continued testing to fix disconnects, surrenders, desyncs and matchmaking issues.

As mentioned, this update wasn’t all about the content as the team implemented some gameplay changes and bug fixes as well. Check out the patch notes below.

Gameplay Changes
  • We’ve updated inside fighting with a new push animation and improved responsiveness.
  • Made further tweaks to judge preferences in an effort to produce fairer fight results.
General Changes
  • The fighter’s team can now be seen walking with the fighter during the ringwalk timelines.
  • Introduced motion blur settings.

Bug Fixes

  • Fixed a bug causing players to see their level as between 0 and 1 on the reward screen regardless of their actual level after a ranked match.
  • Fixed an issue that caused the game to apply the wrong resolution when first launched.
  • Fixed an issue causing fighter models to fail to load in the Fighter Select menu if a player returns to fighter select midway through a match.
  • Fixed an issue where the in-game pause menu would remain faintly visible after a player had navigated to other menus.

About the author

Steve is the Editor in Chief at Operation Sports. He's been here since the year 2000 posting news, features and interviews, along with keeping the hardcore sports gaming community alive and well for over two decades. He covers almost every game related to sports but enjoys basketball, football and baseball games the most.

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