Undisputed
Undisputed Adds Three New Fighters, Venues, Diagonal Dodges & More - Patch Notes
Undisputed content update #4 is available today adding three new fighters, a couple of venues and more gameplay updates. The three new fighters include Carl Frampton, Riddick Bowe and Xu Can, along with venues from the C7 Hangar and Falcor Bay.
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The Undisputed update also includes plenty of gameplay changes, including a new diagonal dodge and tweaks to stamina and damage. Check out the patch notes below along with fighter changes on the official Steam page. Undisputed is currently on sale at Steam for $23.99 through July 13.
Gameplay Changes
- Implemented a new movement mechanic to help players close the gap and make inside fighting a more viable option. Fighters can now dodge diagonally forward-right and forward-left, which we hope will make a big impact and improve fighting on the front foot for fighters like Frazier, Porter, and Marciano. You can activate the diagonal dodge by holding the front right bumper and then flicking your left joystick up or down.
- Enabled stance-switching in online play, which means fighters like Usyk can now switch from Southpaw to Orthodox in online fights. Switch stances by pressing the right arrow on your controller.
- Improved the stance switching animation.
- Adjusted how all boxers enter weave blocking to be smoother.
- Expanded trait system to include three separate levels for each trait, increasing a fighter’s abilities at each level. You will start to see additional fighter trait level adjustments in updates moving forward.
Stamina
- Maximum stamina drain for base punches increased by 10%.
- Stamina can no longer drop below 30%.
Damage
- Swelling resistance curve has been adjusted to allow for more damage to take place.
- Cut resistance curve has been adjusted to allow for cuts to appear more frequently.
- Increased the damage done at lower stamina values to make fights more engaging.
- Increased Swelling chance by 10%.
- Damage Cap: The maximum damage a single punch can do has been significantly increased, meaning that punches that combine a range of damage multipliers (e.g. power punch, landing in a critical zone, landing a counter punch) can now do more damage than was previously possible.
- The minimum damage each punch can do has been increased so it is now 10% below base level.
- Power Punch damage increased for hooks and uppercuts.
General Changes
- Added an experimental instant replay system for knockdowns and knockouts. This is currently disabled by default and is only available for offline play. Players can choose to enable instant replays in their game’s video settings. This is the first iteration of replays in Undisputed and we’ll continue to work to improve it for future updates, so please let us know your feedback if you choose to use replays.
- Updated the boxers’ sweat visual effects when getting hit.
- Adjusted the sweatiness levels across multiple boxers.
AI Changes
- AI on Undisputed difficulty should now feel more aggressive, across all fight styles.