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The TrueSim Roster Project: Madden 22 (PS5)

Madden 22 custom roster

Madden NFL 22

The TrueSim Roster Project: Madden 22 (PS5)

After featuring the TrueSim Roster Project for MLB The Show 21 last week, I also wanted to showcase the Madden 22 custom roster version here. Madden ratings are somehow after all these years still a very popular topic, so it feels justified to post a roster where someone basically re-rates a ton of the league in an effort to create a different experience on the field.

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With this roster, the idea is to set it for Week 1 and let you create your own experience from there. The roster comes with game options, sliders, and a general franchise setup that I will relay to you all as well below.

Madden 22 TrueSim Roster Project

madden 22 roster update week 4

Welcome to year two of the TrueSim Roster Project for Madden. After a successful release last year, a lot of improvements have been made. A focus this year was tweaking the OVR ranges across positions as they were a bit inconsistent last year (too high for some positions).

This year, I used the preseason (Week 1 or 2) roster as the base and updated transactions as they occurred, up to Week 1 of the regular season. I also switched two a two-year statistical window, as opposed to a three-year window, in order to improve accuracy.

How To Download

Find it on PS5 Maden Share:

  • TrueSim (Cycloniac is the user name)

What’s Included

  • Re-rates for the majority of NFL players based on two years of data (standard and advanced metrics)
  • Accurate positions for improved depth chart logic
  • Refined player archetypes to give better snapshot of player roles, strengths, and weaknesses
  • Streamlined trait system for all players based on play style.

My goal is to ensure every player’s strengths, weaknesses and role show on the field. There are separate algorithms for each of the 11 main positional groupings: QB, RB, WR, TE, OL, DL, LB, CB, S, K, P.

Game Options And Sliders

Difficulty: Pro
Game Style: Simulation
Quarter Length: 13 Minutes
Play Clock: On
Accel Clock: On
Min Play Clock Time: 18 seconds
All Gameplay Helpers: On

Injuries: 35
Fatigue: 45
Player Speed Parity: 25

I use auto-generated draft classes with this roster as well.

Human And CPU Skill Sliders (Same Value For Both)

QB Accuracy: 50
Pass Blocking: 45
WR Catching: 75
Run Blocking: 45
Fumbles: 40
Reaction Time: 50
Interceptions: 40
Pass Coverage: 55
Tackling: 50
FG Power: 50
FG Accuracy: 50
Punt Power: 50
Punt Accuracy: 50
Kickoff Power: 60

Penalties

Offside: 60
False Start: 99
Holding: 60
Facemask: 60
Defensive Pass Interference: 55
Offensive Pass Interference: Off
Kick Catch Interference: On
Illegal Block: 90
Intentional Grounding: On
Roughing Passer: 50
Roughing Kicker: On
Running Into Kicker: On
Illegal Contact: On

League Settings

If a setting isn’t listed, it is left at default.

  • Superstar Abilities: Off
  • Skill Talent Cost Modifier: Slower
  • Pre-Existing Injury: Off

In order to make sure the CPU does not make silly moves like cutting key players, this is what you need to do. It will only take about half an hour.

  1. Start in the preseason.
  2. Create characters for all 32 teams.
  3. Advance week until you see the popup prompting you to cut X number of players. This should be Week 4. Take control of each team, one by one, and cut as needed. I suggest moving as many players to the practice squad as you can, to make sure they don’t disappear in free agency.
  4. Retire each team after cuts are made, except for the team you intend to control.
  5. Enjoy your franchise as normal.

XP Sliders

QB: 70
HB: 110
TE: 100
WR: 110
FB: 100
T: 95
G: 105
C: 105
DE: 95
DT: 70
MLB: 80
OLB: 80
CB: 120
FS: 120
SS: 120
K: 210
P: 100

X-Factors: 25
Superstars: 100
Stars: 320

Bottom Line

This setup is obviously more than just a roster, but the point is here to try and create something that feels different on some level than a regular Madden roster. For example, I would not normally play on Pro, but since it’s recommended here by the creator, I’ll go with it. As always, you should still try and tweak something here and there if you want to tune it for your own experience, but at the same time, sometimes a roster just ends up not vibing with you. If this whole setup does not click, then I would just not force it and accept this one might not be for you.

Either way, it’s always cool to see Cycloniac share this work since a ton goes into it. The only thing I’m not sure he will share like with some of the other rosters is the spreadsheet, but this is really only helpful for the truly hardcore out there who want to maybe transfer it to another console. You can head to the thread to give feedback in the forum, and also feel free to follow Cycloniac on Twitter.

About the author

Chase has written at Operation Sports for over 10 years, and he's been playing sports games way longer than that. He loves just about any good sports game but gravitates to ones that coincide with the ongoing real seasons of the NBA, NHL, MLB, NFL, and so on. As of now, he's gearing up for EA Sports College Football 25 and what should be a wild summer while still dabbling in the latest Top Spin and MLB The Show.

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