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Sunday Rivals Has Officially Launched on Steam - Adds Taunting, Gameplay Improvements, Music & More

sunday rivals launch

Sunday Rivals

Sunday Rivals Has Officially Launched on Steam - Adds Taunting, Gameplay Improvements, Music & More

After developing and listening to community feedback in Steam Early Access for almost 2 1/2 years, 26k has officially launched its full release for Sunday Rivals on Steam for $19.99. The official launch also features the addition of taunting, gameplay improvements, menu music and more.

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Sunday Rivals is a fresh take on the hard-hitting, action-packed football games of the past. On the field, the gameplay is tuned to be snappy and fun, rewarding quick thinking and creative players with dazzling open field jukes and bone-crushing hits. Simplified rules, familiar controls, and a streamlined playbook make it easy for players of all skill levels to immediately jump in and have fun, while quick, addictive game sessions will keep you coming back for more.”

The game is also verified to work with the Steam Deck. Check out the launch trailer below along with the latest patch notes.

GAMEPLAY
  • Updated default button mapping, made prior mapping available as ‘classic’
  • Added controls for run and dive taunting while carrying the ball
  • Added a detailed rating and role description for controlled player while in pass/defensive preview mode
  • Holding down a receiver’s pass button will toggle to their detail in preview modes
  • Adjusted position of player names and OVR in preview modes
  • Pass spiral tightness now directly correlates to the quality of the throw
  • Improved variability of fumbles during a game
  • Improved support blocker’s positioning as they run in front of the ball carrier
  • Improved animation for protect power running
  • Adjusted AI logic to more frequently kick a field goal in closing seconds of a game if the result will lead to a tie or win
  • Adjusted AI logic to more appropriately use their timeouts on defense
  • AI timeouts called in ‘Watch Mode’ games are now visible in the UI
  • Updated RB blocking on ‘Jailbreak’ play
MUSIC
  • Added 5 music tracks to the frontend
  • Added 7 stadium music tracks
SEASON MODE
  • Added playbook selection option between Season Mode games
FRONTEND
  • Added a fully illustrated and updated How to Play section
  • Added option to set controller button display and layout directly in the How to Play section
  • Updated and reorganized settings menu with support for additional audio, control, and gameplay settings
  • Added interactive player ‘role’ description while adjusting a player’s ratings
  • Updated scouting reports to use full range of data available to them
  • Added multiple tooltips to menu options
  • Added NUX for ‘How to Play’ section
  • Adjusted loading sequence to account for larger files at startup
  • Adjusted loading sequence for new players
  • Removed deprecated ‘budget’ slider
BUGS
  • Fixed a bug where the blocking UI would show up over the ball carrier in 2 player games
  • Fixed a bug where interceptions were excluded from the game summary and recap screens
  • Fixed a bug where QB-keeper style plays were incorrectly being counted twice for carries
  • Fixed a bug where QBs who ran out of bounds would be incorrectly counted twice for carries
  • Fixed a bug where the ball could pop out of a diving players hands if they collided with the bench

About the author

Steve is the Editor in Chief at Operation Sports. He's been here since the year 2000 posting news, features and interviews, along with keeping the hardcore sports gaming community alive and well for over two decades. He covers almost every game related to sports but enjoys basketball, football and baseball games the most.

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