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Sports Gaming News Weekly Wrap-Up - F1 22, Shredders, MotoGP 22, eFootball 2022 & More

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Sports Gaming News Weekly Wrap-Up - F1 22, Shredders, MotoGP 22, eFootball 2022 & More

Every Sunday, we will get you caught up on the sports gaming news you might have missed, during the busy week. This includes featured articles from the staff and new trailers.

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Shredders‘ physics and the control and tutorial system tie together exceptionally well. All three of these facets require connectivity for the game to flow well because if the physics are inconsistent then you start to question the controls. Here in Shredders, the physics and gameplay are every bit as solid as the controls and tutorials. The feeling of the snow under the board is organic and immersive, and maneuvering around obstacles feels every bit as natural as being on a board or skis does in real life. The approach to movement, jumping, and landing takes a more authentic approach, and while I do love an over-the-top gameplay style in these types of games, the natural and realistic approach suits the game well.

eFootball 2022 1.0 impressionsFrom a gameplay perspective, nearly every aspect of the game has been improved upon from the previous eFootball 2022 version (0.9). While still not quite at PES 2021 levels, especially in terms of a total package, there are a few areas where eFootball 2022 is better than its predecessor. For starters, player movement feels really good. The freedom of movement that I heaped praise on way back in the summer was hampered by poor AI and an atrocious collision system. While it’s hard to fully judge the AI due to the limited offline modes, the players move with a sense of weight that straddles the line between FIFA and older PES versions. Foot planting still isn’t as consistent as I’d like, but the complaints of “players stuck in the mud” are more than likely by players who are used to FIFA’s lack of inertia when running with or without the ball.

MLB The Show 22 road to the showJust as with some other modes within MLB The Show 22, the focus this year for Road to the Show appears to be on refining the existing framework rather than trying to re-invent anything. There’s no doubt that there have been some worthwhile changes to the mode, even if some of those are as simple as giving people the opportunity to create more than just one player. On the whole, RttS is in a better place than it was a year ago because the developers have been able to identify areas that weren’t working by listening to the community and finding solutions to the more common complaints. At the same time though, it’s come at the cost of having the narrative of the mode be largely the same as it was last year, and the addition of some new video podcasts throughout do little to freshen up the mundane nature of it all.

aewFor months, fans of All Elite Wrestling have anxiously waited for new details to emerge regarding AEW’s upcoming wrestling video game, but not a whole lot has come to the surface. Sure, fans have had a chance to see a few of the characters’ models like Kenny Omega, Chris Jericho, Hikaru Shida, Jungle Boy, and Darby Allin, but not a whole lot of information has leaked. That was true until recently when Fightful.com broke news last week of a rumored September 2022 release date. And although I don’t know whether or not this is true, the timing would be perfect for the holiday season. However, they did make sure to reiterate that a lot of work still needed to be done.

MotoGP 22 ReviewFor a title and series such as the MotoGP franchise, proper physics that blur the line between gaming and authenticity can be a tricky balance. For MotoGP 22, one of the main selling points touted in the reveal and marketing afterward was a newly implemented and enhanced track surfaces and suspension package. Those two improved additions are simply explaining the improved physics in the game, and thankfully they ring true and enhanced my enjoyment on the track. The improvements to the bike control and connectivity felt in the controller between the bike and the surface offer a more significant feel around the track and allowed me to visually see where I was strong and where I needed improvements.

About the author

Steve is the Editor in Chief at Operation Sports. He's been here since the year 2000 posting news, features and interviews, along with keeping the hardcore sports gaming community alive and well for over two decades. He covers almost every game related to sports but enjoys basketball, football and baseball games the most.

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