RiMS Racing
RiMS Racing Videos - Behind the Scenes of Game Development
NACON and RaceWard Studio have released a couple of behind the scenes videos of the development process of RiMS Racing.
The first video looks at all of the various stages of the game’s development, starting with the design and research the teams did to create the most realistic motorcycle simulator possible. Accompanied by Art Director Mauro Ferrari, Game Designer Alessandro Carullo and Executive Producer Sergio Rocco, Marco Ponte – CEO of RaceWard Studio and the game’s Creative Director – explains the importance of the technical details to the game’s design and how it offers players the maximum immersion possible. The episode also highlights the studio’s invaluable collaboration with manufacturers such as Ducati and takes a look at the history of Ducati and the realism offered by RiMS Racing with Ducati’s official test rider, Alessandro Valia.
In the second video, the development team focuses on the various game modes, as well as the different circuits and roads recreated in the game. Alongside Giulio Panzani and Stefano Raddrizzani from the research department of Politecnico di Milano, Game Designer Alessandro Carullo looks at the physics model developed to perfectly simulate tire wear during races. Players are always seeking maximum performance, which is also central to game development at RaceWard, which has called on experts such as Lorenzo Mauri, a specialist in motorbike mechanics and consultant on the game.
RiMS Racing is scheduled to release on August 19 for PlayStation 4, Nintendo Switch, Xbox One, Microsoft Windows (via Steam/Epic Games Store), PlayStation 5 and Xbox Series X|S.
We posted our RiMS Racing hands-on preview yesterday, make sure to check it out.
I have long grown tired of asking developers to include interactive pit stops and include different facets that make more than just my performance on the track matter. Thankfully, RaceWard Studios is doing just that. Without giving away too much and ruining the excitement for the masses, I will simply say there are multiple areas in RiMS where the quicker you are and the better your reflexes perform, the larger the impact is over the whole race weekend — and even back in the shop. Whether you are on the track, in the pits, or back at the shop, the interactivity is there often enough to appreciate it, but not enough to make it feel like you are at a real-life job.