RiMS Racing
RiMS Racing Video - Distinctive In-Game Audio and Soundtrack
NACON and RaceWard Studio are back with their final RiMS Racing video prior to release. The new video highlights the game’s distinctive audio, delivered in a way that provides complete immersion for players. Recorded in true race conditions, the audio components are consistent with each riding maneuver and vary based on the viewing angle chosen by the player.
The dynamic soundtrack is by the Electronic Music Project The Bloody Beetroots with original tracks specifically written for the game. Formed by Sir Bob Cornelius Rifo, The Bloody Beetroots has produced many tracks in collaboration with famous artists: Tommy Lee, Paul McCartney and Steve Aoki. The six exclusive tracks on the game’s original soundtrack are releasing next autumn as an EP and guarantee an adrenaline-filled experience for all players.
Here’s the full track list:
- Rocksteady
- Cornelius
- The Source
- Reactivated
- Butter
- Saint Bass City Rockers
- 100,000 Prophets
- Mork
- Definition of House Music
- Heavy
- Elevate
- Bully (Exclusive)
- Blow (Exclusive)
- Bleeding (Exclusive)
- Easy (Exclusive)
- Ezekiel (Exclusive)
- Ready Player One (Exclusive)
And the collaboration with The Bloody Beetroots goes beyond the music because gamers can also play as Sir Bob Cornelius Rifo directly in the game with the DLC “The Bloody Beetroots Specials”, which includes motorbike livery for the Ducati Panigale V4R and a full riding suit in the artist’s colors thanks to a collaboration with Dainese.
RiMS Racing is scheduled to release on August 19 for PlayStation 4, Nintendo Switch, Xbox One, Microsoft Windows (via Steam/Epic Games Store), PlayStation 5 and Xbox Series X|S.
Make sure to read our RiMS Racing hands-on preview.
I have long grown tired of asking developers to include interactive pit stops and include different facets that make more than just my performance on the track matter. Thankfully, RaceWard Studios is doing just that. Without giving away too much and ruining the excitement for the masses, I will simply say there are multiple areas in RiMS where the quicker you are and the better your reflexes perform, the larger the impact is over the whole race weekend — and even back in the shop. Whether you are on the track, in the pits, or back at the shop, the interactivity is there often enough to appreciate it, but not enough to make it feel like you are at a real-life job.