RiMS Racing
RiMS Racing Gameplay Videos - Million Dollar Highway and Simulation Details
NACON and RaceWard Studio are back again this week with a couple of new videos.
The first reveals the unprecedented footage of a race along the famous Million Dollar Highway. Located in the heart of the Colorado Rockies, this 520-km route is packed with tight turns and climbs over 3,000 meters between dizzying drops and majestic mountain plateaus through breath-taking countryside. This iconic and extremely difficult American track will challenge even the most experienced riders.
The team also provides the third episode of the RiMS Racing series of documentaries. The new episode focuses on the details in the game and highlights the studio’s invaluable collaboration with Pirelli and Bremboto, to ensure players will experience a simulation that is as realistic as possible.
Over 500 spare parts from official brands are available for the game’s eight motorbikes so players can customize their motorbike while looking for the best performance. Gamers will have access to Pirelli products including the brand-new DIABLO ROSSO IV, making its debut in the gaming scene. Every single part will affect racing performance and the way the ride feels, offering players an experience that is identical to real racing conditions.
RiMS Racing is scheduled to release on August 19 for PlayStation 4, Nintendo Switch, Xbox One, Microsoft Windows (via Steam/Epic Games Store), PlayStation 5 and Xbox Series X|S.
Make sure to read our RiMS Racing hands-on preview.
I have long grown tired of asking developers to include interactive pit stops and include different facets that make more than just my performance on the track matter. Thankfully, RaceWard Studios is doing just that. Without giving away too much and ruining the excitement for the masses, I will simply say there are multiple areas in RiMS where the quicker you are and the better your reflexes perform, the larger the impact is over the whole race weekend — and even back in the shop. Whether you are on the track, in the pits, or back at the shop, the interactivity is there often enough to appreciate it, but not enough to make it feel like you are at a real-life job.