NBA 2K24 Attention to Detail Roster

One of the most impactful and detailed custom rosters (and much more) released each year for NBA 2K is the Attention to Detail Roster from CelticLG and the rest of the crew. They have become a mainstay for a good reason.

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With the NBA 2K24 Attention to Detail Roster, more of the same top quality appears to be the soup du jour. How their setup works is basically you get a roster and then any of the extra fixings you want to include as toppings. This means various Scenarios, sliders, and so on are also offered up as options if you want to go down that road. I’ll include all that below.

NBA 2K24 Attention To Detail Roster

Opening Night Roster: ATD 2K24 Open. Night
Opening Night Scenario: ATD 2K24 x Deflo
Start Today Scenario: ATD Start Today 11/21

MyNBA Sliders: ATD MyNBA Sliders
Gameplay sliders: ATD 2K24 Sliders

All of these are under the CelticLG5 GamerTag.

Just to be clear, the sliders are the area where you have the most flexibility. There is not a recommended difficulty level either I don’t believe. As for Scenarios, these are for MyNBA specifically. If you just want a Play Now experience, don’t worry about the Scenarios.

1. Tendencies

[1.1] Shot and touch tendencies updated based on player’s impact and usage on offense
[1.2] Re-balanced all the shot zones (shot close left, shot three right-center, etc) using real-life shoot tracking by zone
[1.3] Shot under the basket/close/mid/3pt all corrected based on real life shot distrubution (this implies less 4-feet jumpers and mid-range shots , excluding specialists, with more three pointers in order to replicate modern basketball)
[1.4] Corrected off-screen, spot up and contested shots tendencies
[1.5] Stepbacks shots (mid and 3pt) totally reworked for all the players in order to average their real life numbers of attempts
[1.6] Pullups, floaters, spin jumpers and bank shots have been tracked and corrected based on attempts per-36 minutes by all the players
[1.7] Eurostep, hopstep, spin laypus and stepthrough shots all updated based on players frequency to utilize this moves
[1.8] The putback tendency updated in order to favor specialists
[1.9] Dunk tendencies (standing, driving and flashy) reworked
[1.10] New alley-oop (pass and dunk) tendencies based on real-life stats
[1.11] Triple threat jab, pump fake, and idle all globally scaled with less jabs and more fakes
[1.12] New crash tendency formula based on height and weight
[1.13] Size up, hesitation and no-setup move re-scaled (with the last one increased globally in order to have less random dribbling)
[1.14] Standing dribble and driving dribble tendencies reworked in order to have better game flow and less “mid-range standing dribbling” no-sense by the CPU
[1.15] Dish to the the open man tendency (and the other passing tendencies) rescaled and globally increased in order to have more drive-and-kicks and extra-pass situations
[1.16] “Spot Up vs Cut” tendency reworked, now players will behave correctly during transitions: shooters will stay behind the arc while bigs and elite athletes will attack the rim
[1.17] “RollvsPop” tendency rescaled based on Pick&roll and pick&pop data from the past 2 years
[1.18] Iso tendencies are now based on real-life isolation stats
[1.19] All post up and post moves tendencies updated based on players frequency to use those moves
[1.20] Hook and fade-away shots tracked, rescaled and fixed, now they’ll turn to the shoulder of the player, not the hand, when trying one of his moves
[1.21] Charge, hard foul and shot contest tendency updated and globally increased in order to have better defense
[1.22] Steal, foul, play-passing lanes and block tendencies rescaled based on real-life stats
[1.23] Play discipline tendency reworked based on the style of the players, star players will be more likely to try to found their shot

2. Attributes

[2.1] Layup/Close/Mid/3pt attributes updated with new formulas based on shooting % and volume

[2.2] Free Throw rating update for all the players based on their last two years

[2.3] New formulas for Shot IQ (based of shot selection) and Offensive/Defensive consistency

[2.4] Dunk attributes reworked

[2.5] Driving layup, draw foul, post fade/hook updated based on real-life stats

[2.6] Athletic attributes (speed, acceleration, vertical, lateral quickness) updated based on combine numbers and age + some corrections

[2.7] Defensive attributes overhaul for all the player in order to fix good defensive players with bad defensive attributes and viceversa

[2.8] Passing attributes reworked based on various advanced-passing data

[2.9] Stamina updated for all the players based on age, height, weight and their position

[2.10] New formula for the strenght attribute

[2.11] Rebounds, steal, pass perception and block updated based on stats from the past season

[2.12] Hustle, ball handling (expecially for bigs that can handle) and hands adjusted based on the style of the player

3. Badges

[3.1] Globally reduced the number of players with badges in order to separate the true specialists from the other players. Every badge is now assigned to around 20-30 players, depending on the badge
[3.2] The vest majority of the badges are now based on stats with different tiers (bronze, silver, gold, HOF). See the badges guide for more details
[3.3] Removed some of the OP badges that can ruin gameplay and/or sim stats
[3.4] Personality badges updated for all the players in the league in order to replicate their real life character (personality badges can laso unlock certain scenarios when using our MyNBA Event Generator)

4. Updated playbooks

5. Correct play-types for all the players based on real-life play-type tracking data from last season using Synergy

6. Realistic sig shots

7. Correct accessories and shoes (with frequencies!)

8. G-League roster (like the past few years we will try to edit all the G-League players we can after the draft9

9. Correct coaching profiles/sliders for all 30 teams in order to replicate the coaching style, tactics and rotations

10. Point of emphasis edits (for better sim stats)

11. Updated transactions

12. Play for win/loyalty/financial security edits updated for all the players in order to replicate their personality and their contract requests

13. Peak start/end edits updated for all the players based on their style of the playing and past data (pure shooters will last longer than athletic bigs for example), fixing the problem of some players regressing too soon or too late

14. Potential corrections n order to have more stability and balance during MyNBA future seasons, reducing the huge number of 80+ OVR players inflation after just few years

15. Add/removed positions (based on real-life data)

16. Contract corrections (added team/player options where missing and corrected all the wrong values)

17. Updated rotations for all 30 teams

18. Play-initiator corrected all around the league

19. Realistic sim stats (every year we put a ton of work on sim stats because I really think they’re essential for a great sim experience, both players and teams sim stats will be as accurate as possible)

20. Correct height and jersey numbers (all updated after the training camps)

21. Updated face scans and new CAPS (all the new scans released after day one are added to roster + faces of players without scans are replaced with high-quality CAPs created by the community like Anthony Edwards, Moses Brown, etc)

22. Real staff free agency pool additions

I would also specifically scope out this post for even more potential depth you can get from this whole design. They also have a Patreon where if you become a patron there are even more tools you’ll get access to using for your MyNBA.

Author
Image of Chase Becotte
Chase Becotte
Chase has written at Operation Sports for over 10 years, and he's been playing sports games way longer than that. He loves just about any good sports game but gravitates to ones that coincide with the ongoing real seasons of the NBA, NHL, MLB, NFL, and so on. As of now, he's gearing up for EA Sports College Football 25 and what should be a wild summer while still dabbling in the latest Top Spin and MLB The Show.