Madden NFL 18
Madden NFL 18 Impressions From EA Play (Millennium)
As many of you know, Millennium has taken over the Operation Sports Twitter account during EA Play and has posted quite a few impressions and details about Madden NFL 18. We’ve rounded up the best ones below, check out our Twitter feed for more.
- You can absolutely feel the difference in the weight of the controlled player.
- Player movement feels heavier. Definitely a better weight to it.
- Scat backs felt quick. Running as a FB without the ball felt like trying to turn a Mac truck.
- If you overplay as the user in Madden NFL 18 you will pay this year. Overplay meaning if you step ahead of the play. More weight will play a part.
I JUST tried that. I couldn’t. I’ll try to ask people better than me (Zan, Problem, Dubby and Stiff are here, will know better) https://t.co/0aMNcM1iEp
— Operation Sports (@OperationSports) June 10, 2017
- Target Passing – difficult but rewarding. Comes off your primary receiver (so reads are important). Rewarding once you ‘get it’
- Played more MUT Squads – hope gamers in all modes open to at least try it. It’s a lot of fun.
- Got time 1 vs CPU on Simulation mode in Madden NFL 18 – penalties galore. Passing windows are TIGHT. WR/DB anims are noticeable.
- Madden NFL 18 Target Passing: Primary Receiver is your first “lock”. Push LT/L2 and the target icon appears. Use L Stick to guide target…
- If you want to switch target to another receiver – while holding LT/L2 push the button of the receiver. Process begins again.
- Target Passing IS NOT EASY. You will need practice. It is also NOT required to play the game.
- It feels more like NFL Fever to an extent, but the target icon isn’t tethered to the receiver.
- It’s more much more intuitive than Cone ever was.
Primary Receiver is present in play but you can change it with Coach Cam + Button for receiver. https://t.co/H3ZkNqdzHG
— Operation Sports (@OperationSports) June 11, 2017
- Off ball injuries are in, ANY player interaction has a chance to result in injury. There is a draft board feature coming for AFK drafting, and Coaching Assignments are in.
- Deep coverages felt better, but way to early to tell. Blue zones seemed to pick up Cover 2 releases better.
- Underneath coverage is MUCH more aware of C/Corner routes. And passing windows on whole were tighter on All Pro
I saw it 3 times in one 15 minute quarter game yesterday on All Pro default, Sim setting. VERY SMALL SAMPLE SIZE. https://t.co/t1Eh0TJGLk
— Operation Sports (@OperationSports) June 11, 2017
- You can manually grab a receiver last 5 yards with the new WR/DB Mechanics
- saw a coach pick up a player after a tackle on the sidelines yesterday.
If you mean the Swerve, than yes. If you mean blue (deep) zones, then yes. https://t.co/d3KKGhq1pP
— Operation Sports (@OperationSports) June 12, 2017
Correct. You can tell your DBs to play the ball/WR or Swat, D Line to Jump the Snap, Normal, or Conservative. https://t.co/7KJETZnz9P
— Operation Sports (@OperationSports) June 12, 2017
Also C and Corner Routes are covered better. Underneath DBs recognize and jump the route more. Saw a blue zone jump one too https://t.co/WZCRkNa0t1
— Operation Sports (@OperationSports) June 12, 2017
- Coaching Assignments, WR/DB Interactions BOTH have an immediate impact on team building in Franchise Mode.
Deep blue recognizes anything going deep. If you control a safety you’ll see the target go from the zone to the player you should attack. https://t.co/p9TPkQF95B
— Operation Sports (@OperationSports) June 12, 2017