Madden NFL 22
Madden 22 Sliders App and (Traditional) Sliders From Mike Lowe
I’ve showcased Mike Lowe’s work before with sliders, and while this is more of the same in one respect, he’s also been putting in a lot of work to put out a slider app that you can use with Madden 22 (you could also use it with MLB The Show 21). It’s a cool concept because as is the case with most sliders, while you sometimes build them for mass consumption, the sliders first and foremost have to make sense to the individual making them. This means that when you look for sliders within the community, you will inevitably end up tweaking them in some way to fit your own personal preferences.
In other words, a slider app has a real chance to remove that sticking point in a sense because you can input your own stats from the game to then have the app spit out sliders that fit how to tweak your experience. It’s a great idea, and it’s not surprising that Mike would try something like this out.
Mike Lowe Madden 22 Slider App
Mike put a ton of time into the app, so you can scope that out for Madden 22 if you think this might make sense for you. Here is his pitch:
Well, this took a hell of a lot of time (and learning some new coding language), but I’m excited and proud to officially present to you: The Mike Lowe Madden 22 Slider App!
Please take your time to navigate and report any issues. The gist is that you enter your user data and the CPU data to generate a slider set custom for your level of play.
User data and CPU data are on different “pages” so be sure and do one area at a time as I have it set to reset upon leaving each area. It’ll make more sense as you navigate around.
I’d love to hear your feedback, and if you’d like to donate to my efforts and keeping this app alive, there’s a link in the app under Support.
Thank you, I’m excited to get this done.
You can also scope out some shirts he has to help support the venture as well.
Mike Lowe Madden 22 Sliders
That said, if you want to stick with the more traditional route of sliders, Mike is back with his first set of sliders for Madden 22. Here is his general goal with the sliders this year:
This set will work in broadcast view, standard, or any other you’d like to use as any differences have far more to do with your skill and comfort level. Like anything, practice helps.
The goal of this set is to use data collection and analysis to work toward finding a slider set that matches the output of simulated games (and hopefully real life).
Overview
V1.2:
- 12 minutes quarters
- No defensive switch (or rare)
- No user catch (or rare)
- I control a LB or DB
- Will work in full games as well as Play The Moments
- Evaluated and adjusted for added realism and accuracy against simulated CFM games, and hopefully the NFL
- Main menu settings do not interact with CFM settings. Period. Full stop. I have confirmation from the Madden team (and from years of personal experience) that it’s nothing but placebo/statistical variance.
League Settings
Skill Level: All-Madden (just try it)
Game Style: Simulation
Pre-Order Bonus: Off
League Type: All (I’m using Financial Mogul Owner)
Instant Starter: Off
Trade Deadline: On
Trade Type: Enable All
Coach Firing: On
Salary Cap: On
Superstar Abilities: On
Abilities Edit Controls: None
Relocation Settings: Optional (I use a secondary Owner account to move teams if necessary)
Injury: On
Pre Existing Injury: On
Practice Squad Stealing: On
Player Progression Frequency: Weekly
Career Clock: On
Progressive Fatigue: On (it’s not broken–familiarize yourself with how it works)
Practice Injury: On
PlayCall Cooldown: 10
PlayCall Limit: 3
Prospect Storylines: On
Full On-Field Control: On
Minimum Roster Size: 53 (teams need 3 QBs for a QB injury to occur)
In-Season Player Movement Limit: Unlimited
Player OVR Cut Restrictions: No restriction
Offseason Player Cut Limit: Unlimited
Breakout Scenarios: On
Development Trait Regression: On
Desired X-Factor Dev Players: 50
Desired Superstar Dev Players: 75
Desired Star Dev Players: 400
Quarter Length: 12 minutes
Accelerated Clock: On
Minimum Play Clock Time: 12
Season Experience: All manual (or user preference)
Tutorial Pop-ups: Off
Auto Progress Players: Off
Auto Progress Talents: Off
Fill Roster: Off
User Settings
Auto Flip Defensive Play Call: On
Defensive Ball Hawk: Off
Defensive Heat Seeker Assist: Off
Defensive Switch Assist: Off
Dynamic Play Call: Off
Play Call Button Layout: Triangle, Square, Cross
Previous Play Information: On (simulates footage review)
On Field Visual Feedback: Off (or Optional)
On Field Trainer: Off (or Optional)
Defensive Pass Coverage Visual Assist: Off (or Optional)
Receiver Visual Assist: Off (or Optional)
Drive Goals & XP Feedback: Off (or Optional)
Franchise Bottom Line Ticker: Scores Only
Franchise Gameplan Boost Notification: Off
Coaching Tips: Off (or Optional)
Pre-Snap Menu: On
Player Names: Pre-Snap Only
Camera Toggle: On
Passing Cam: On
Offense Camera Settings: Any
Defense Camera Settings: Any
XP Sliders
Quarterbacks: 50
Halfbacks: 50
Tight Ends: 50
Wide Receivers: 50
Fullbacks: 50
Tackles: 50
Guards: 50
Centers: 50
Defensive Ends: 50
Defensive Tackles: 50
Middle Linebackers: 50
Outside Linebackers: 50
Cornerbacks: 50
Free Safeties: 50
Strong Safeties: 50
Kickers: 50
Punters: 50
Gameplay Sliders
Player Skill
Note: Numbers in parentheses are most recent + or – change to updated number being shown.
QB Accuracy: 13
Pass Blocking: 25
WR Catching: 50
Run Blocking: 25 (-2)
Fumbles: 65
Pass Defense Reaction Time: 90
Interceptions: 20
Pass Coverage: 75
Tackling: 65
CPU Skill
QB Accuracy: 9
Pass Blocking: 40
WR Catching: 40
Run Blocking: 50
Fumbles: 65
Pass Defense Reaction Time: 0
Interceptions: 10
Pass Coverage: 50
Tackling: 45
Special Teams
FG Power: 50
FG Accuracy: 50
Punt Power: 60
Punt Accuracy: 50
Kickoff Power: 53 (use arc when kicking to avoid too many touchbacks. The AI needs it here so you don’t always lead the league in KRs)
Game Options
Injuries: 50 (focus on training Injury prevention. Don’t mistake a Madden injury list for the actual NFL. You’ll need depth)
Fatigue: 60
Min Player Speed Threshold: 95
Penalties
Note: Don’t overly focus on *which* penalty is being called, but instead the number of penalties and yards being accurate.
Offsides: 54
False Start: 54
Holding: 53
Face Mask: 54
Defensive Pass Interface: 99
Offensive Pass Interface: On
Kick Catch Interference: On
Illegal Block In The Back: 53
Intentional Grounding: On
Roughing Passer: 50
Roughing Kicker: On
Running Into The Kicker: On
Illegal Contact: On
Auto-Subs
Default work fine, so long as you’re utilizing specialists in places.
Proof Of Concept
Mike also shows off some highlights from some areas of Madden 22 that generally bug folks, and I’ll include a couple of those here as well:
Incomplete deep pass:
Realistic inaccurate pass:
Showing off a penalty:
Feedback
Feel free to head to the thread to give feedback (or thanks) and scope out the sliders if you think they might work for you.