GRID
GRID Season 3 and New Patch Available - Details & Patch Notes Here
GRID Season 3 is available now on Xbox One, PlayStation 4 and PC via Steam. Season 3 is also coming soon to Google Stadia. Season 3 can be purchased separately on each digital storefront for $12.49. GRID Ultimate Edition players will automatically get access via game update.
Following on from the Hot Hatchbacks and Track Day Supercars, we’re kicking into overdrive with six dream drives, multiple customization additions, nine new achievements/trophies, a new circuit, and massive credit reward boosts for Freeplay and Multiplayer modes.
As with the previous updates, Season 3 brings with it another new track. Loved by drivers and fans alike with its snaking corners and old-school aesthetic, players will be heading to Japan to get to grips with the Suzuka Circuit. Regardless of the six routes they choose, each of the nine weather and time of day conditions will be at the disposal of all GRID players.
A new GRID game update is also available today, check out the patch notes below.
GRID Ultimate Edition/Season 3 Players
- Four Hypercars – Welcome the Ferrari FXX-K Evo, Koenigsegg Jesko, Koenigsegg Agera RS, and the Bugatti Veyron 16.4 Super Sport.
- 33 Career events – Two new threads (Invitational Favourites and Track Day) as well as a new Ravenwest Showdown
- Nine new achievements/objectives – New objectives (tied to new achievements) can be found here: Player Profile > Objectives > All > Seasons
- 14 liveries
- Six livery patterns
- Five player cards
- Five player banners
All GRID players
- Two bonus cars – Available to all GRID players, the Honda NSX-GT and NISSAN GT-R Racing Car (GT500 Spec)
- Loan Car – The Bugatti Veyron 16.4 Super Sport is available as a loan car for all GRID players in Multiplayer
- Suzuka Circuit – Fly to Japan with this new circuit featuring three layouts and three reverse layouts – playable in all nine weather/time of day conditions
Quality Changes
- Multiplayer/Freeplay currency rewards increase – Payouts for Freeplay, Private Lobbies, Public Lobbies, and Quickmatch have been substantially increased.
- Various AI tweaks have been made on both cars and tracks. Players should notice that simulated AI times are more realistic
Bug Fixes
General
- Fixed an issue where the total distance driven would sometimes reset to zero
- Fixed an issue where terminal damage may reset split times, causing impossible lap times
- Fixed an issue where players may not have been able to retire after terminal damage in Time Attack.
- Various UI/text issues resolved
- Various stability fixes
Achievements/Accolades/Statistics
- All ‘Overtake’ objectives now include actions such as ‘Slingshot’ and ‘Clean Pass’ in their totals
- ‘Distance driven on two wheels’ has been changed to ‘Time driven on two wheels’ to reflect the objective wording
- Fixed an issue where the ‘Track Day GT Hoarder’ objective would not unlock
- Fixed an issue where the ‘Reach Player Level 99’ accolade would not unlock
- Fixed an issue where the ‘Show Off’ achievement would unlock incorrectly during Time Attack
Multiplayer
- Fixed an issue where terminal damage during a race would cause a user’s finishing time and position to be random
- Fixed an issue where if a player with zero flashbacks remaining had terminal damage during a race, the race would never end
- Fixed an issue where names of drivers/cars in leaderboards were shown in black
Platform-Specific
- Xbox One – Fixed an issue where no racecraft points would be given during mid-installation of GRID