Gran Turismo Sport Introduces New Visual Enhancements & Drastic Audio Improvements

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Check out the latest Gran Turismo Sport details, introducing the techniques used to achieve the new visual enhancements for the PlayStation 4 exclusive, scheduled to arrive in 2017.

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4K, 60fps

  • Resolution: 1800p checkerboard
  • Framerate: 60fps

HDR

  • Data capture using a bespoke camera developed by PDI.
  • Brightness range 100 times higher than the current camera standard.
  • Gran Turismo will support current HDR TV’s as well as future HDR devices reaching brightnesses up to 10000nits. (HDR10・ST.2084)
  • GT Tonemap enabling complete compatibility between Standard Dynamic Range (SDR) and HDR TVs.

Wide Color

  • Color space increased by 64% from sRGB.
  • 10nm scale spectroscopic measurement. (Measurement of the spectral base.)
  • Full wide color space workflow using BT.2020 at all stages of production, from data capture, materials creation, rendering to output.

Polyphony hired a sound designer from Forza Motorsport’s Turn 10, to improve the audio in Gran Turismo Sport, which has been a major complaint of the series.

Early in the process, it didn’t seem to make much of a difference. However, at a recent event in London, Eurogamer states that it has improved drastically.

I took a GT3 BMW M6 – the same one driven by Gran Turismo creator Kazunori Yamauchi at this year’s 24 Hours Nürburgring – around Brands Hatch for a short hot-lap session. At first, it was a bit disheartening – using the bumper cam, the engine note still sounded hollow and weak, even over a pair of headphones that muffled the noise of a busy event.

Switching to the cockpit cam, though, reveals a very different dynamic – there, the transmission whine is more overpowering, and unlike the digital drone of past Gran Turismo games it at last feels like you’re inside a complex, noisily mechanical piece of engineering.

Switch to the chase cam and you can hear the exhaust note more clearly and hear it pop and wheeze – suggesting that Gran Turismo Sport is extremely context sensitive when it comes to representing audio. Elsewhere, a replay featuring a bevy of prototype cars displayed a diversity of engine notes, from the turbo diesel whine of an R18 to the throatier V8 of the Toyota TS030.

Source – Gran Turismo may have fixed its long-standing sound problem (Eurogamer)

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Steve Noah
Steve is the Editor in Chief at Operation Sports. He's been here since the year 2000 posting news, features and interviews, along with keeping the hardcore sports gaming community alive and well for over two decades. He covers almost every game related to sports but enjoys basketball, football and baseball games the most.