Forza Horizon 5 Series 6

Forza Horizon 5 Series 6 Arrives on March 29 - Patch Notes

Forza Horizon 5 Series 6 is scheduled to arrive on March 29 featuring Drift Club Mexico, unlockable items in the Festival Playlist and of course, more vehicles.

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The team is also introducing a new stand-alone progression system into Horizon Open. This will apply to Open Racing, Drifting, Playground Games and Custom Racing.

Badges are a new reward type earned by completing special challenges or by levelling up in Horizon Open. These add a small colorful icon beside your Gamertag and are visible in Horizon Life Free Roam, race standings and Leaderboards. Complete challenges to unlock new Badges and redeem those already unlocked via the dedicated Badges menu under the Campaign tab.

Finally, we’re also introducing a new Horizon Open Leaderboard which displays your total Horizon Open XP – it’s also a great place to show off your unlocked Badges and compare XP earned with your friends and the global Forza community.

Make sure to read more about Forza Horizon 5 Series 6 in the latest blog.

The following cars will be available in the Series 6 Festival Playlist:

  • 2012 Ascari KZ1R – Earn 20 PTS during the Summer “Wet” Season from March 31 – April 6
  • 2021 McLaren 765LT Coupe – Earn 20 PTS during the Autumn “Storm” Season from April 7 – April 13
  • 2018 ATS GT – Earn 20 PTS during the Winter “Dry” Season from April 14 – April 20
  • 2014 McLaren 650S Spider – Earn 20 PTS during the Spring “Hot” Season from April 21 – April 27

The following cars will be available for Car Pass owners:

  • 1966 Oldsmobile Toronado – March 31
  • 2021 McLaren 620R – April 7
  • 2021 MINI John Cooper Works GP – April 14
  • 2019 Porsche 911 Speedster – April 21

A new Forza Horizon 5 patch is also scheduled to arrive on the same day fixing more issues reported by the community. Check out the patch notes below.

General

  • Stability and Performance improvements
  • Improved save flow for Weekly Forzathon to reduce chances of any progression loss
  • Updated string for Car Voucher to be more specific about what its function is
  • Updated Seasonal Event map pins to match the Seasonal PR Stunt pin
  • Fixed issue where brake calipers were getting left behind from the car when changing Tunes in Freeroam
  • Added HUD for cars with Race Mode type functionality to support the new Drivetrain swap mode on the Ford Mustang Mach-E
  • Added low-res mesh under the world to improve the visuals when world chunks dropped out at high altitudes such as when using the new Gravity Action in EventLab (Series X/S and PC only)

Online

  • Horizon Open has been updated with a new progression system including Badges which can be unlocked through gameplay
  • Added Custom Racing to Horizon Open, which will allow players to find races for their chosen race discipline and PI class
  • Fixed some scenarios where the player could be left waiting longer than necessary in the post-race flow

PC

  • Fixed an issue where distant trees could look black or very dark on Very Low Preset
  • Fixed Crash that occurred in Livery Editor when Ray Tracing was on

Cars

  • Fixed dent in Jaguar XJS220s
  • Fixed brake callipers being incorrectly offset on the 2014 VW Golf R
  • Roll cage was incorrectly being added to the Sports Chassis reinforcement instead of the Race Chassis reinforcement on the 2016 Porsche Cayman GT4
  • Fixed issue where one of the rear brake callipers on the 2020 Lamborghini Hurácan Evo wasn’t paintable
  • Fixed issue where passenger side rear brake calliper wasn’t paintable on the 2010 Lexus LFA
  • Fixed livery mapping issue with the 2018 KTM X-Bow in low LOD
  • Fixed quiet superchargers on some muscle cars, in particular Dodge
  • Fixed the 2012 Gallardo LP570-4 Spyder Performante hood not matching the selected colour
  • Fixed broken mesh on the Work Emotion 11R Rims
  • Fixed the Work Emotion M8R Rims not looking correct with certain paint options
  • Fixed the shift animation on the 1968 Renault 4L

EventLab

  • Added Gravity Action to Rules of Play which allows players to manipulate Gravity in EventLab creations
  • Added option to preview sounds
  • When using manual gears, moved Blueprint Builder off the View button to the Route Options menu as it was conflicting with Place Checkpoint
  • Fixed issue where players could get soft locked after an event and loading back to Freeroam
  • Fixed an issue where playing your own EventLab creation after publishing, could sometimes cause it to load without props

Accolades

  • Fixed issue with “The Completionist” Accolade not unlocking under the right conditions
  • Fixed description of “Showpiece” Accolade
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Steve Noah
Steve is the Editor in Chief at Operation Sports. He's been here since the year 2000 posting news, features and interviews, along with keeping the hardcore sports gaming community alive and well for over two decades. He covers almost every game related to sports but enjoys basketball, football and baseball games the most.