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Tang Tianyu Wins F1 Esports China Championship, Event Had 1.6 Million Concurrent Viewers

F1 2019

Tang Tianyu Wins F1 Esports China Championship, Event Had 1.6 Million Concurrent Viewers

Formula 1 announced the winner of the inaugural F1 Esports China Championship, following an intense battle at the Hui Space, at the world-famous Shanghai Stadium on 4th and 5th January.

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One hundred racers from all over the country headed to Shanghai to take part in the two-day event, which saw Tang Tianyu from the East Region claim the championship title with Yuan Yifan a close runner-up.

Following their triumphant win Tang Tianyu and Yuan Yifan will be invited to participate in the 2020 F1 Esports Pro Draft in London against other top racers from all over the world for a chance to sign with an official F1 Esports team.

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Over the course of the Grand Final which was watched by 1.6million concurrent viewers at its peak, all the racers were put through their paces, with only the top 40 making it to the second day of knockout racing. From there, the pool was thinned even more, dropping down to a final group of 20. This group then fought in two final races, around Silverstone Circuit in Great Britain, and the neighboring Shanghai International Circuit.

Fans could watch racers compete live over the course of two days via HUYA, with the final race also broadcasted live on Great Sports TV, Renault Driver Academy and F2 driver, Guanyu Zhou, also joined a well-known panel commentators including Li Bing and Pan Yongyong, to give fans a real insight into the world of esports. Renault Vitality F1 Esports Series driver Jarno Opmeer was also in attendance.

While the F1 Esports China Championship may have concluded for now, the journey has just begun for Tang Tianyu and Yuan Yifan, as they head London later this year to compete to be selected by one of the 10 official F1 Esports teams!

Julian Tan, Head of Growth & Esports, Formula One said:

“The first season of the F1 Esports Series China Championship has been a great success, with qualification spanning across six major cities in china and attracting over 10,000 registrations with 5,000 participants. Across the four regional finals, six million people tuned in online, with an average peak of 250,000. The Grand Final also saw a huge spike, with 1.6 million people watching live, demonstrating the real value of expanding the series into China.”

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Steve is the Editor in Chief at Operation Sports. He's been here since the year 2000 posting news, features and interviews, along with keeping the hardcore sports gaming community alive and well for over two decades. He covers almost every game related to sports but enjoys basketball, football and baseball games the most.

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