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eSports Boxing Club Dev Team Announces Extra Gameplay Features, Official License Integrations & More

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eSports Boxing Club

eSports Boxing Club Dev Team Announces Extra Gameplay Features, Official License Integrations & More

Steel City Interactive posted another eSports Boxing Club update today, providing the growing army of fans the latest details about the upcoming game.

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We’ve made a quick bullet list of some of the details discussed below, but check out the tweet for yourself and make sure you’re following.

  • Todd Grisham will host another ESBC Fighter Announcement Show on Thursday, May 6 at 5:00 PM ET
  • The studio has expanded into new offices and restarted their scanning and motion capture sessions as the lockdown as eased up a little

Extra Gameplay Features

  • Ability to ‘take a knee’ during the fight, to take an 8 count
  • Single punch stuns as well as flash knockdowns and knockouts
  • Chance of being KO’d significantly increases if caught midway through a big punch
  • An opponent can still be dangerous when they seem to be ‘out on their feet’
  • Separate to swelling and damage, visible facial and body deformation will take place real-time during the fight when taking punches

The IBO has joined the growing list of licensed belts that will be featured in Career Mode. Here’s a full list so far.

  • WBC
  • The Ring Magazine
  • WBC Silver
  • WBC International
  • IBF
  • IBO
  • Continental Championship Belts
  • National Titles (for example UK: The Lonsdale Belt)
  • WBC Amateur Title

The team still has plans to launch Early Access this summer.

About the author

Steve is the Editor in Chief at Operation Sports. He's been here since the year 2000 posting news, features and interviews, along with keeping the hardcore sports gaming community alive and well for over two decades. He covers almost every game related to sports but enjoys basketball, football and baseball games the most.

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