EA Sports UFC 4
EA Sports UFC 4 Patch 10 Adds Ciryl Gane, Rob Font, All-New Venum Kits & Gameplay Updates
EA Sports has released UFC 4 patch 10 today, featuring the additions of Ciryl Gane and Rob Font. The all-new Venum kits have also arrived, replacing the old Reebok kits. Users can now choose the color of shorts to fight in before touching gloves.
Gane arrives with an overall 4 1/2 star rating in the heavyweight division, while Rob Font arrives with a 4 star overall rating in the bantamweight division.
All new @venum kits are live now in #UFC4 🔥 🎮
Fight now 👉 https://t.co/ifzD3gp6cX pic.twitter.com/ao68aHjBRq
— EA SPORTS UFC (@EASPORTSUFC) April 8, 2021
That’s not all. The team has added some gameplay changes in the latest patch. Check out the patch notes below.
Major Updates
- Added 2 new fighters, Rob Font and Ciryl Gane
- Venum gear has replaced the previous Reebok gear
- Fight kits can now be selected during Fighter selection
- Daniel Cormier has been updated to Legend and 5 stars Overall in Light Heavyweight and Heavyweight
Community Feedback
- Fixed inconsistency in major back lunges for Cruz and Dillashaw
- Significantly increased denial window to Cage Back Clinch Back Drive
- This takedown was quite fast, considering it leads to back sitting which is a dominant position. It was often working as a shortcut to the powerful Rear Naked Choke. This nerf to the takedown should make the choke considerably harder to access, specifically because nerfing the back drive also indirectly nerfs the mix up with the backpack.
Unlike high-low mix ups that involve throws, this back drive/backpack mix up does not have an anti-fuzzy-guard mechanic. This means a skilled defender can hold high block in case the attacker attempts a backpack, then switch to low block and still defend the back drag in time. This doesn’t take the defender completely out of the woods, because there might still be a follow up turn to defend. However, these turns lead only to side control and can generally be at least scrambled on reaction.
It is also important to remember that when the back drive is initiated, the defender should let go of the left stick ASAP if they were walking to escape from the cage back clinch. Otherwise, the left stick input will be interpreted as an attempt to defend a turn and can lead to the success of the back drag.
Finally, also consider that although the back drag/backpack is being nerfed heavily, the regular bodylock throws from the cage back clinch benefit from the anti-fuzzy-guard logic. This means that if the defender is camping on high block as part of the Option Select strategy of defending the back drive/back drag mix up, the attacker can use a regular body lock throw and possibly succeed because the defender was holding high block. This should give these throws a nice new niche as they used to be underwhelming.
- This takedown was quite fast, considering it leads to back sitting which is a dominant position. It was often working as a shortcut to the powerful Rear Naked Choke. This nerf to the takedown should make the choke considerably harder to access, specifically because nerfing the back drive also indirectly nerfs the mix up with the backpack.
- Increased recoveries for the Advancing Slipping Rear Hook
- The slipping hook has been a major complaint from the community for a while. We finally managed to nerf it, by increasing all of its recoveries. This means they can no longer be performed in very quick succession. Furthermore, the special counter from a block to a lead hook works consistently against it, now there is no time to block it or slip it.
- Fixed bad state in Over Under strikes against the submissive trip
- Fixed mirroring issue in the Over Under breaking knee
- The submissive fighter’s stance no longer warps after the separation.
- Jake Matthews likeness updated