EA Sports UFC 3 Patch 1.03 Available, Adds Dana White to the Roster - Patch Notes Here

This article is over 6 years old and may contain outdated information

EA Sports UFC 3 game update 1.03 is available now, adding Dana White to the roster. Check out the patch notes below, along with the fighter ratings for the UFC President. He is playable in all game modes, including UFC Ultimate Team. Dana is a trained boxer and a powerful striker fighting in the Light Heavyweight Division.

Recommended Videos

Tale of the Tape:

  • Fighting out of Las Vegas
  • Height: 6’0”
  • Weight: 205 LB
  • Reach: 72 3/4

Fighter Ratings:

  • STRIKING: 91
  • GRAPPLING: 86
  • STAMINA: 86
  • HEALTH: 90

Patch Notes

  • Tuned takedown and clinch denial stamina logic to make consecutively denied attempts more punishing
  • Tuned clinch denial block recovery frames to remove free head kick after clinch denial, while also tuning vulnerability to be high for longer after a clinch denial.
  • Make it possible to evade body knees with side lunges
  • Reduce AI tendency to throw body kicks.
  • Tune the tendency for the AI to successfully block high/low based on the opponents previous strike patterns
  • Tune damage logic for close range straights so they don’t lose as much damage landing against someone who is leaning back. This will make it easier to punish someone in close with a straight while they are kneeing you or swaying back for example.
  • Added new block animations to give better visual feedback on block breakdown mechanic
  • Reduce stamina tax on health events and knock downs
  • Reduce evaded strike stamina penalty
  • Remove strike specific bonus damage on uppercut following a duck
  • Increase recovery time until you can slip after a body jab
  • Vulnerability tuning while ducking and side slipping, making the vulnerability higher on ducks, and making vulnerability last longer on side sways.
  • Eliminate evasion on body punch combo strikes, so the first punch gets evasion, any follow up combo punches won’t.
  • Slow down body jab by 4 frames, slow down body straight by 2 frames
  • Reduce counter vulnerability multiplier. Special note on this one. After play testing, we don’t feel we tuned this one back enough. We plan on further reducing it in a future tuner set, but had to release this one as is to meet the deadline.

Also of note, Geoff Harrower (AKA GameplayDevUFC) has posted some additional details on the patch here.

 

Author
Image of Steve Noah
Steve Noah
Steve is the Editor in Chief at Operation Sports. He's been here since the year 2000 posting news, features and interviews, along with keeping the hardcore sports gaming community alive and well for over two decades. He covers almost every game related to sports but enjoys basketball, football and baseball games the most.