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EA FC 25 Operation Sports Community Sliders (Version 1)

fc 25 early access

EA Sports FC 25

EA FC 25 Operation Sports Community Sliders (Version 1)

With another year of EA soccer, it means we have another year of community work from Matt10 and the OS community with their EA FC 25 sliders.

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It’s been 10 years or so of doing these slider projects, so it’s a well oiled machine at this point. Some of the legacy issues are still retained with EA FC 25 (lack of midfield play), and the problem with tactics being very rigid right now means it also runs into some issues that old-school PES used to run into.

That said, let’s get to the sliders (for World Class and Legendary) and explanation from Matt.

EA FC 25 Community Sliders (Version 1)

There’s a lot to digest here, but at the end of the day the sliders are built to combat some of the rigid tactics that are presented in FC 25. In particular the tactics and how the roles+focus of the players relate to them. A wide midfielder doesn’t make runs off the ball, a holding midfielder doesn’t take part in the attacks. Those are just some very few examples, and in thinking with tactical logic, it just doesn’t make sense overall.

That said, there is a really good game in FC 25. It has the making of one of the best FIFA’s to date. So many subtle things. One of the best features for me is that lowering Sprint value of the sliders actually means the progression from jogging-to-sprinting animation is delayed, meaning we truly get jogging and calmer movements throughout the pitch, rather than a sprint-fest that has hurt previous iterations. I think this is what makes Simulation Mode such an attractive option. It uses a Sprint of 32, which embraces that jog-to-sprint delay, then it’s a matter of the line settings. Where this slider set differs is the want to adjust other values like discrepancies in acceleration for World Class, pass error, pass speed of course. Then the length is significant where we don’t want everyone retreating back to their preset positions so quickly, which turns into bypassing the midfield.

One of the most significant findings is Width at 40. Thanks to QB on this one, it allows the central defenders to collapse on the striker earlier rather than stay wide and leave them to receive and turn.

After that, we just made some adjustment to error values and maintain other line setting approaches with height and length.

Overall, this is a really good game that needs some adjustments for something that should never have needed it in the first place, which are tactics/roles/focus. If you don’t adjust them, you can still have a good game, and there are teams out there that are well adjusted (Wycombe comes to mind with 3 box-to-box midfielders), but then you come up against teams like Watford that attack in a 5-2-3 and defend in a 5-2-3.

Head on over to the thread if you want to give feedback as they push towards Version 2 in the future.

About the author

Chase has written at Operation Sports for over 10 years, and he's been playing sports games way longer than that. He loves just about any good sports game but gravitates to ones that coincide with the ongoing real seasons of the NBA, NHL, MLB, NFL, and so on. As of now, he's gearing up for EA Sports College Football 25 and what should be a wild summer while still dabbling in the latest Top Spin and MLB The Show.

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